Format & Rules

All players are expected to play within the rules and the spirit of the rules. The rules exist to ensure everyone can be assured of fair play. By taking part in our competitions, players are deemed to have read and accepted the rule and the Code of Conduct.

  • Up to eight individuals may be included in a team aquad, with four taking part in each match.
  • It is recommended that squads contain a mimimum of five players, so that someone is available to read or score.
  • Each home team must supply someone to proctor their home games (i.e read the questions). This can be a member of the squad that is not playing that game, or someone from another team. Refer to the Reading Guide for further info.
  • There is no qualification required to play.
  • Teams will be placed into geographical groups during the qualification phase.
  • Group play structure will be determined the number of teams.
  • The top team/s from each group will qualify for the Champions League component.

The cost per team for a 10 week season (minimum of 9 games per team guaranteed) is:

 

  • £100 (UK)
  • $130 (USA and Canada)
  • 120 (Europe)
  • $200 (Australia and New Zealand)

 

Discounts are available for teams from developing nations.

Most questions will be fairly short in lenght, and are both read out by the proctor and available in written format via screen share. 

Questions are written by a panel of experienced writers and verifiers from around the world to ensure to ensure quality, playability and a global perspective. 

Quiz Nations has been designed to test the whole team and individual players in the team too. It has a total of 60 questions in each match. Thirty-two questions are played by individuals and the remaining 28 are played by the teams.

The matches should take roughly 50-60 minutes to play

Each match will have a unique question set arranged around ever-changing topics such as:. 

 

 

Format

Matches consist of 60 questions, comprising  two halves of 30 questions each.  Questions are allocated as follows:

  • 2 questions to each individual on each team (16 questions per half), 20 seconds to answer
  • 7 team questions to each team per half (14 questions per half), 30 seconds to answer
  • Teams may confer for the team questions, but there is no conferring for individual questions
  • For the second half the process is repeated with a new packet of question topics, and the team playing order reversed

 

Scoring – Individual Element

  • Two points are awarded if the initial player answers correctly
  • One point is awarded if a teammate answers correctly (a Save)
  • One point is awarded if the opposition team answers correctly (a Steal)

 

Scoring – Team Element

  • Two points are awarded for each correct answer. There are no Saves or Steals for these questions.
 
It is recommended that one player from each team keeps score manually, and that the scores are confirmed regularly (at least three times per half).

Any scoring issues (as distinct from question challenges) MUST be resolved at the time, to the satisfaction of each captain. 

 

  • Win – 4 points
  • Draw – 2 points
  • Loss by 1-4 points – 1 point
  • Loss by 5+ points – 0 points
 
Tiebreakers

 

  1. Most points
  2. Highest For
  3. Highest For – Against
  4. Coin toss

Every effort is made to verify questions, but occasionally a player may want to challenge a question. This should be done immediately. The proctor should investigate the challenge and discuss it with the team captains to reach a resolution. In the rare event that no agreement can be reached, the match should proceed and the matter referred to the organisers for post-match resolution.